Assemblies C# Help

An assembly is the logical unit that contains compiled code targeted at the .NET Framework. “Assemblies,” we summarize the main points here.

An assembly is completely self-describing and is a logical rather than a physical unit, which means that it can be stored across more than one file (indeed, dynamic assemblies are stored in memory, not on file at all). H an assembly is stored in more than one file, there will be one main file that contains the entry ” point and describes the other files in the assembly.

Note that the same assembly structure is used for both executable code and library code. The only difference is that an executable assembly contains a main program entry point, whereas a library assembly does not.

An important characteristic of assemblies is that they contain metadata that describes the types and methods defined in the corresponding code. An assembly, however, also contains assembly metadata that describes the assembly itself. This assembly metadata, contained in an area known as the allows checks to be made on title version of the assembly, and on its integrity.

i l dasm, a Windows-based utility, can be used to inspect the contents of an assembly, including the manifest and metadata. 

The fact that an assembly contains program metadata means that applications or other assemblies that call up code in a given assembly do not need to refer to the registry, or to any other data source, to find out how to use that assembly. This is a significant break from the old COM way of doing things, in which the GUID’s of the components and interfaces had to be obtained from the registry, and in some cases, the details of the methods and properties exposed would need to be read from a type library.

Having data spread out in up to three different locations meant there was the obvious risk of something getting out of synchronization, which would prevent other software from being able to use the component successfully. With assemblies, there is no risk of this happening, because all the metadata is stored with the program executable instructions. Note that even though assemblies are stored across several files, there are still no problems with data going out of synchronization. This is because the file that contains the assembly entry point also stores details of, and a hash of, the contents of the other files, which means that if one of the files gets replaced, or in any way tampered with, this will almost certainly be detected and the assembly will refuse to load.

Assemblies come in two types: private and shared assemblies.

Private Assemblies

Private assemblies are the simplest type. They normally ship with software and are intended to be used only with that software. The usual scenario in which you will ship private assemblies is when you are supplying an application in the form of an executable and a number of libraries, where the libraries contain code that should be used only with that application.

The system guarantees that private assemblies will not be used by other software because an application may load only private assemblies that are located in the same folder that the main executable is loaded in, or in a sub folder of it.

Because you would normally expect that commercial software  should always be installed in its own directory, there is no risk of one software package overwriting, modifying, or accidentally loading
private assemblies intended for another package. And, because private assemblies can be used only by the software package that they are intended for, you have much more control over what software uses them. There is, therefore, less need to take security precautions because there is no risk, for example, of some other commercial software-overwriting one of your assemblies with some new version of it (apart from software that is designed specifically to perform malicious damage). There are also no problems with name collisions. If classes in your private assembly happen to have the same name as classes in someone else’s private assembly, that does not matter, because any given application will be able to see
only the one set of private assemblies.

Because a private assembly is entirely self-contained, the process of deploying it is simple. You simply place the appropriate file(s) in the appropriate folder in the file system (no registry entries need to be made). This process is known as zero impact (xcopy)  installation.

Shared Assemblies

Shared assemblies are intended to be common libraries that any other application can use. Because any other software can access a shared assembly, more precautions need to be taken against the
following risks:

  •  Name collisions, where another company’s shared assembly implements types that have the same names as those in your shared assembly. Because client code can theoretically have access to both assemblies simultaneously, this could be a serious problem.
  • The risk of an assembly being overwritten by a different version of the same assembly – the new version being incompatible with some existing client code.

The solution to these problems is placing shared assemblies in a special directory sub tree in the file system, known as the global assembly cache (CAC). Unlike with private assemblies, this cannot be done by simply copying the assembly into the appropriate folder – it needs to be specifically installed into the cache. This process can be performed by a number of .NET utilities and requires certain checks on the assembly, as well as the set up of a small folder hierarchy within the assembly cache that is used to
ensure assembly integrity.

To prevent name collisions, shared assemblies are given a name based on private key cryptography (private assemblies are simply given the same name as their main file name). This name is known as a strong name; it is guaranteed to be unique and must be quoted by applications that reference a shared assembly.

Problems associated with the risk of overwriting an assembly are addressed by specifying version information in the assembly manifest and by allowing side-by-side installations.

Reflection

Because assemblies store metadata, including details of all the types and members of these types that are defined in the assembly, it is possible to access this metadata programmatically. This technique, known as reflection, raises interesting possibilities, because it means that managed code can actually examine other managed code, and can even examine itself, to determine information about that code. This is most commonly used to obtain the details of attributes, although you can also use reflection, among other purposes, as an indirect way of instantiating classes or calling methods, given the names of those classes or methods as strings. In this way, you could select classes to instantiate methods to call at runtime, rather than at compile time, based on user input (dynamic binding) .

Posted on October 27, 2015 in .NET Architecture

Share the Story

Back to Top